Playing Exergames and Sporting Activity The Impact of Identification with One's Game Character

Kastenmueller, Andreas and Greitemeyer, Tobias and Fairclough, Stephen and Waite, Daniel and Fischer, Peter (2013) Playing Exergames and Sporting Activity The Impact of Identification with One's Game Character. SOCIAL PSYCHOLOGY, 44 (4). pp. 264-270. ISSN 1864-9335, 2151-2590

Full text not available from this repository. (Request a copy)

Abstract

Three studies were performed to investigate how identification with an exergame character increases motivation to perform physical activity and, in turn, actual physical activity. Study 1 showed that the extent to which players identified with their game character positively correlated with motivation to perform physical activity. Study 2 indicated that participants who were asked to write down similarities (high identification) compared with differences (low identification) between themselves and their exergame character strengthened their motivation to perform physical activity. Study 3 suggested that playing with a game character that looked similar to one's own appearance (vs. controls) was accompanied by increased motivation to perform physical activity and a higher level of actual physical activity 1 week later. The level of physical activity required by an exergame had no significant influence on our results.

Item Type: Article
Uncontrolled Keywords: PROSOCIAL VIDEO GAMES; PHYSICAL-ACTIVITY; BEHAVIOR; EMPATHY; HEALTH; SELF; video games; identification; General Learning Model; physical activity; exergames
Subjects: 100 Philosophy & psychology > 150 Psychology
Divisions: Human Sciences > Institut für Psychologie > Lehrstuhl für Psychologie V (Sozial-, Arbeits- und Organisationspsychologie) - Prof. Dr. Peter Fischer
Depositing User: Dr. Gernot Deinzer
Date Deposited: 28 Apr 2020 13:19
Last Modified: 28 Apr 2020 13:19
URI: https://pred.uni-regensburg.de/id/eprint/17382

Actions (login required)

View Item View Item