Kastenmueller, Andreas and Greitemeyer, Tobias and Fairclough, Stephen and Waite, Daniel and Fischer, Peter (2013) Playing Exergames and Sporting Activity The Impact of Identification with One's Game Character. SOCIAL PSYCHOLOGY, 44 (4). pp. 264-270. ISSN 1864-9335, 2151-2590
Full text not available from this repository. (Request a copy)Abstract
Three studies were performed to investigate how identification with an exergame character increases motivation to perform physical activity and, in turn, actual physical activity. Study 1 showed that the extent to which players identified with their game character positively correlated with motivation to perform physical activity. Study 2 indicated that participants who were asked to write down similarities (high identification) compared with differences (low identification) between themselves and their exergame character strengthened their motivation to perform physical activity. Study 3 suggested that playing with a game character that looked similar to one's own appearance (vs. controls) was accompanied by increased motivation to perform physical activity and a higher level of actual physical activity 1 week later. The level of physical activity required by an exergame had no significant influence on our results.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | PROSOCIAL VIDEO GAMES; PHYSICAL-ACTIVITY; BEHAVIOR; EMPATHY; HEALTH; SELF; video games; identification; General Learning Model; physical activity; exergames |
| Subjects: | 100 Philosophy & psychology > 150 Psychology |
| Divisions: | Human Sciences > Institut für Psychologie > Lehrstuhl für Psychologie V (Sozial-, Arbeits- und Organisationspsychologie) - Prof. Dr. Peter Fischer |
| Depositing User: | Dr. Gernot Deinzer |
| Date Deposited: | 28 Apr 2020 13:19 |
| Last Modified: | 28 Apr 2020 13:19 |
| URI: | https://pred.uni-regensburg.de/id/eprint/17382 |
Actions (login required)
![]() |
View Item |

